Explore this drawing program for a little bit. Press the space bar and move the mouse—the single sprite is a little laggy, but serviceable. Use the d (down), u (up), and c (clear) keys to change what gets drawn on the screen. The script that causes the sprite to follow the pointer is:

The go to x y block block moves the sprite directly to a position on the stage, as you might have guessed. The mouse x block and mouse y block blocks are found in the "sensing" tab group, and report the current x and y position of the mouse pointer.

Your job is to make a (kind of) kaleidoscope, like:

animation of a sort of a kaleidoscope