Explore this drawing program for a little bit.
Press the space bar and move the mouse—the single sprite is a little laggy, but serviceable.
u (up), and
c (clear) keys to change what gets drawn on the screen.
The script that causes the sprite to follow the pointer is:
block moves the sprite directly to a position on the
stage, as you might have guessed.
blocks are found in the "sensing" tab group, and report the current
y position of the mouse pointer.
Your job is to make a (kind of) kaleidoscope, like:
duplicatefrom the context menu. Each duplicated sprite will have exactly the same scripts as the original.
yin each sprite's block using a simple formulas.
7larger than alone. You'll find the and blocks in the "Sensing" tab group, and math blocks (such as ) in the "Operators" tab group.
(x=0, y=0)stage center point.