Sprite Costumes and Stage Backgrounds

In this activity, you will learn about sprites (characters) and their costumes as well as the Snap! stage and its background.
You first learned about sprites, costumes, and the Snap! stage in Unit 1 Lab 4 Activity 3: Investigating and Storing Images.

Your project should have characters or objects that move around (sprites) on top of a background image (the Snap! stage). You'll control how the sprites look by changing their costumes, and you'll control how the stage looks by changing its background.

Here are a few of the costumes included in Snap!. You can also import your own.
example sprite costume: cartoon of a person walking; they have brown skin and dark brown hair held back with a headband; in Snap!, this costume is called 'avery walking a' example sprite costume: cartoon of a soccer ball; in Snap!, this costume is called 'ball soccer' example sprite costume: cartoon of a dragon breathing fire; in Snap!, this costume is called 'dragon1 b'

Here are a few of the backgrounds included in Snap!. You import your own backgrounds too.
example sprite background: cartoon of a bedroom with pink and yellow walls, a bed, and a computer; in Snap!, this costume is called 'Bedroom 1' example sprite background: cartoon of a cityscape at night with a street in front; in Snap!, this costume is called 'Night City with Street' example sprite background: cartoon of a room with a disco ball, speakers, colorful lights, a projection screen, and a microphone; in Snap!, this costume is called 'Party Room'

See an example of two sprites (one with a costume and one without) and the stage with a background.

image of the Snap! stage with two sprites and the text: 'This is the Snap! stage. It has a background called Brick Wall 1. Here are two sprites: The first one has no costume (all sprites start out looking like an arrowhead). The second one has a costume called girl3 basketball.'
In this activity, you learned about sprites, costumes, the Snap! stage, and stage backgrounds.